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Spotlight
on Akira Toriyama: Part 2
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scenes
from a fight
Dragon Ball Z fans agree — the strength of the later story
is in its extensive fight scenes between its ever-more-powerful characters.
The challenge to the artist of such a story is to maintain suspense, even
for fights that are sometimes carried out for volumes at a time (which can
translate to weeks upon weeks of TV episodes in the animation).
"You can't have the same fight every time,"
Toriyama confirms. "In earlier times, Goku was still small, so it was
all right, but in the latter half [of the story], the fighting escalated. I
had to come up with more powerful attacks." Thus, the "Super
Saiyan" mode of leveling-up a character's power came about.
"Personally, I feel there's a limit to how strong one can be, so
[power-ups] are usually out of desperation." The distinctive Super
Saiyan "look"— spiky blond hair reaching for the sky,
sharp-edged muscles, power crackling like a live wire—had its own
inspiration. "I wasn't planning on Goku becoming a Super Saiyan, so
when I came up with the Super Saiyan idea, I thought that his appearance
should also change to show his power-up. In terms of design, his expression
looks more like an enemy, doesn't it? I had doubts if that's what he should
become, but since he'd transform [into a Super Saiyan] out of anger, I
decided that it was acceptable. It was a pretty bold idea. As for enemies,
they transform if my editor says he doesn't like them," he laughs.
A later power-up form, Fusion — the process of two warriors
combining into an even tougher form, such as Trunks' and Goten's Fusion
power-up, Gotenks—had this origin: "I was having a conversation that
there's nothing stronger than a Super Saiyan," laughs Toriyama.
"Usually, Masakazu Katsura (Video Girl Ai) and I only talk about silly
things, but he said, 'You can always fuse them together.' I told him he said
something useful for the first time." The concept of Fusion increased
the humor of certain fighting scenes, but Toriyama doesn't see a problem
with having more laughs than lacerations in his manga. "If the story
got too serious, my own blood pressure would get high, and personally, I
don't like that. I always think that manga is completely for
entertainment." On the other hand, when Toriyama is asked to pick out
his favorite original story for the Dragon Ball animation, he passes over
the lighter tales and selects the story with Goku's father, Bardock.
"It's a pretty dramatic story that I'd never draw myself. I got to see
a different kind of Dragon Ball in a good way."
Speaking of entertainment, how about the Kame Sen'nin's
(Turtle master) signature attack, the Kamehameha? Where did that idea come
from? "I don't really like giving names to attacks," Toriyama
says. "I don't think the characters would be yelling out the names of
their attacks in life-or-death situations. You'd get killed while yelling
the name of your attack," he laughs. "But my editor said I'm
better off giving attacks names. Kamehameha is my wife's invention. I was
agonizing, 'It's Kame's attack, called something-ha! Something-ha!' She just
suggested ‘Kame-hame-ha.' It was great. It was so silly that it fit Kame
Sen'nin's image so well."
when
worlds collide
The world as it shows up in Dragon Ball is like Earth, yet
not exactly like Earth. A place of vast desert landscapes like something out
of a Road Runner cartoon; palm-studded tropical islands; huge, bustling
cities like Windsor McCay's turn of the century futurescapes; villages like
the homes of the Munchkins in The Wizard of Oz. Ubiquitous push buttons and
expanding "Capsule Corporation" gadgets straight out of The
Jetsons, both cute and high-tech; Bulma's air scooter in an early story
looks like an Electrolux vacuum cleaner wired for speed—'50s kitsch for a
lush cartoon world.
"All the worlds I’ve drawn in manga are different from
the real world, from the very first manga on," Toriyama says.
“You can't tell where Penguin Village is... Kishman looked a little
more realistic, but you can't place that on the map either. It's easier,
after all — my standard for choosing something is for the ease. If
something's based on the real world, I have to use references for buildings
and vehicles. This way, I can decide on any setting I want and draw it
freely."
Dragon Ball, however, did use some real-life places as a
basis. "My wife was infatuated with China back then, so I used some
photo books she had bought. Also, before the serial had started, I'd gone to
Bali with my family and assistants. Papaya Island, where the Tenka-Ichi
tournament is held, is completely modeled after Bali." Other instances
where
Toriyama was forced to pull out real-life references were the
location of a buried spaceship ("I used an African photo collection for
that") and various barren wastelands. "The latter stories all took
place in barren wastelands, so it was tough to depict them differently. I
change the scenery each time. I'd change the shape of the rocks or the
faraway mountains. I'd have to let the readers know it's a different place
from last time — it would be boring to use the same location."
"It's been a habit of mine since childhood to always be
looking around," he continues. “When
I go shopping, I have more fun observing the town than shopping. For my
work, the town scenery, small things, and people's clothes all are useful
— also, the sundries I had to draw back when I was an employee. I would
complain that I had to draw a hundred pairs of socks,” he laughs. "In
retrospect, that was a useful exercise." Instead of sketching what he
sees, he says that "I burn it into my vision, so I usually fail when I
try to draw it later. 'Was it like this?' But I retain the general image of
things. I'll rely on that not-so-fully accurate memory to draw things. I can
probably draw most anything that way."
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